Archive for AS3-Collection-Framework

How to use AS3-Collection-Framework

There are different types of data-structure present in the AS3-Collection-Framework. Each of it has it's advantages and disadvantages. So before using it, it's recommended to first think about the requirement. Read more »

Advantages of collection based data-structures

In many situations programmers are forced to manipulate data structures.
These could be indexed based retrieval of data as well as sequential followed traversing. These structures are coded at least a hundret times in different projects.

To follow the fundamental thoughts of object oriented programming, there necessary has to be a common data-structure that ensure the maintainability and reusability of software.
Collection classes such as sets and lists are ideal candidates for software reuse and can therefore play an important role in object-oriented class libraries[EMKS98]. Read more »

Actionscript 3.0 Collection Framework almost finished

About 2 weeks ago, I started to rebuild JAVA's-Collection-Framework to Actionscript 3.0 requirements in my free time.

To my mind, there were some overengineered interfaces like the IDeque-Interface, which I decided to kick it out.

I think there are a few classes, which provide interesting and useful functionality and so there is still a way to go. But I think that the base classes in util-package are almost finished and ready to use.

Check out the the source-code.

If anyone is finding bugs or has good tasks about performance issues, I would be very pleased to hear from you.