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	<title>addicted2flash &#187; Design Patterns</title>
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	<link>http://www.addicted2flash.com</link>
	<description>tim richter</description>
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		<title>Actionscript 3.0 Layout Framework</title>
		<link>http://www.addicted2flash.com/2008/10/actionscript-30-layout-framework/</link>
		<comments>http://www.addicted2flash.com/2008/10/actionscript-30-layout-framework/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 09:50:19 +0000</pubDate>
		<dc:creator>tim</dc:creator>
				<category><![CDATA[AS3-Layout-Framework]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=164</guid>
		<description><![CDATA[The new AS3-Layout-Framework is now available in the addicted2flash library. The architecture is straight forward and easy to understand (hopefully). It is basically constructed on top of two abstract interfaces named IComponent and IContainer. The main difference between them is the possiblity to add components. The layout framework itself is encapsulated from the displaylist, but [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Addicted to MicroObservables</title>
		<link>http://www.addicted2flash.com/2008/08/addicted-to-microobservables/</link>
		<comments>http://www.addicted2flash.com/2008/08/addicted-to-microobservables/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 11:07:07 +0000</pubDate>
		<dc:creator>tim</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=131</guid>
		<description><![CDATA[Very often it is necessary to use an obervable-pattern in its basic structure, which means that the observable notifies registered observers after its internal state has changed. This implementation concept is very static and has the side effect that the observers are notified every time the model has changed regardless of which change they are [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>LoaderQueue with strategies</title>
		<link>http://www.addicted2flash.com/2008/08/loaderqueue-with-strategies/</link>
		<comments>http://www.addicted2flash.com/2008/08/loaderqueue-with-strategies/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 10:51:02 +0000</pubDate>
		<dc:creator>tim</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=108</guid>
		<description><![CDATA[With the loader queue it is easy to load data (f.e images or xml) application wide in a priority queue. This version uses encapsulated ILoader implementations and is therefore easy to extend. The loader queue has the following tokens: priority stop/pause/resume services remove services In addition it is possible to parametrize the loaded data with [...]]]></description>
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		<title>Lazy is not always bad&#8230;</title>
		<link>http://www.addicted2flash.com/2008/08/lazy-or-nothere-i-go/</link>
		<comments>http://www.addicted2flash.com/2008/08/lazy-or-nothere-i-go/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 17:55:09 +0000</pubDate>
		<dc:creator>tim</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=58</guid>
		<description><![CDATA[Lazy data-structures are structures that could be requested and are therefore not necessary loaded at request time. Besides "lazy" data retrieval another important aspect of these data-structures are often the possibility to cache executed requests. To reduce http-requests on server-side it's necessary to cache the results of former requests on client-side. To solve this problem [...]]]></description>
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		<title>Extended Observer-Pattern</title>
		<link>http://www.addicted2flash.com/2008/08/extended-observer-pattern/</link>
		<comments>http://www.addicted2flash.com/2008/08/extended-observer-pattern/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 21:46:52 +0000</pubDate>
		<dc:creator>tim</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=27</guid>
		<description><![CDATA[The following post discusses an "extended" version of the Observer-Pattern. The intent of the observer pattern is often described as an one-to-many dependency. The key fact is that when one object changes its state, all listeners are notified about that change [GHJV95]. There are only two relevant kinds of objects in this pattern, observers and [...]]]></description>
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		<slash:comments>5</slash:comments>
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