tim richter

Runtime-Shared-Libraries are a nice little thing when it comes to load data within application at runtime. The benefit is mostly the increasing filesize. But another nice feature of using compiled swf's as a library instead of loading raw assets is the compression of the swf-format.
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There are several possibilities to create swc libraries or assets. You can use embed tags wihing as-classes to force the compiler to include assets directly into your physical swf or you can use the flash IDE to link your assets in the library and publish them afterwards or at least use the flex oem compiler to compile your assets from the console.

There is a catch with all of these possibilities (in my opinion). The flash IDE is not open source, I always forget the syntax of the embed tags and using the console is failure prone.
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