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	<title>addicted2flash</title>
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	<description>tim.richter</description>
	<pubDate>Sat, 03 Jan 2009 19:46:32 +0000</pubDate>
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		<title>How to write custom LayoutComponents</title>
		<link>http://www.addicted2flash.com/2008/11/how-to-write-custom-layoutcomponents/</link>
		<comments>http://www.addicted2flash.com/2008/11/how-to-write-custom-layoutcomponents/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 21:31:10 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[AS3-Layout-Framework]]></category>

		<category><![CDATA[Actionscript 3.0]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=293</guid>
		<description><![CDATA[To write custom ILayoutComponents or ILayoutContainer, there is just one method (processLayoutEvent( type: int, c: ILayoutComponent )) that needs to be overridden to handle layout events. This method will be invoked internally by a ILayoutComponent after ILayout implementations changed the position, layout bounds or the cropped size.

To handle just specific events just override get acceptedLayoutEvents(). [...]]]></description>
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		<item>
		<title>The FlowLayout</title>
		<link>http://www.addicted2flash.com/2008/11/the-flowlayout/</link>
		<comments>http://www.addicted2flash.com/2008/11/the-flowlayout/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 10:17:40 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[AS3-Layout-Framework]]></category>

		<category><![CDATA[Actionscript 3.0]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=264</guid>
		<description><![CDATA[A FlowLayout arranges ILayoutComponents in a row until no more ILayoutComponents fit in that row. The ILayoutComponents will be arranged to their preferred size and therefore won't be cropped.
In addition the FlowLayout offers the possibility to choose different style settings which are also modifiable at runtime.

These style settings can be concatenated by a bit-or (f.e. [...]]]></description>
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		<title>The GridLayout</title>
		<link>http://www.addicted2flash.com/2008/11/the-gridlayout/</link>
		<comments>http://www.addicted2flash.com/2008/11/the-gridlayout/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 16:54:37 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[AS3-Layout-Framework]]></category>

		<category><![CDATA[Actionscript 3.0]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=248</guid>
		<description><![CDATA[The GridLayout implements ILayout and is therefore responsible for layouting ILayoutContainers.
It lays out all ILayoutComponents of a ILayoutContainer in a rectangular grid, which means that all ILayoutComponents will be positioned in equal-sized rectangles.

It is important to understand that the GridLayout just sets the layout bounds of a ILayoutComponent. It does not create a secondary data [...]]]></description>
		<wfw:commentRss>http://www.addicted2flash.com/2008/11/the-gridlayout/feed/</wfw:commentRss>
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		<item>
		<title>How to use the AS3-Layout-Framework</title>
		<link>http://www.addicted2flash.com/2008/11/how-to-use-the-as3-layout-framework/</link>
		<comments>http://www.addicted2flash.com/2008/11/how-to-use-the-as3-layout-framework/#comments</comments>
		<pubDate>Sun, 09 Nov 2008 18:13:18 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[AS3-Layout-Framework]]></category>

		<category><![CDATA[Actionscript 3.0]]></category>

		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=183</guid>
		<description><![CDATA[The AS3-Layout-Framework is basically very simple and easy to understand. It is based on one structural (Composite) and one behavioural (Strategy) pattern.
The composite pattern is used to compose objects into tree structures to represent part-whole hierarchies. Also it has the advantage to let clients treat individual objects and compositions of objects uniformly[GHJV95]. While updating all [...]]]></description>
		<wfw:commentRss>http://www.addicted2flash.com/2008/11/how-to-use-the-as3-layout-framework/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Actionscript 3.0 Layout Framework</title>
		<link>http://www.addicted2flash.com/2008/10/actionscript-30-layout-framework/</link>
		<comments>http://www.addicted2flash.com/2008/10/actionscript-30-layout-framework/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 09:50:19 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[AS3-Layout-Framework]]></category>

		<category><![CDATA[Actionscript 3.0]]></category>

		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=164</guid>
		<description><![CDATA[During the last weeks I worked on an layout framework for actionscript 3.0 in my free time. I thought I would get some inspiration from the JAVA layout framework, and yes I got it.
Unfortunately the layout framework itself was overengineered and was not totally fulfilling my conceivabilities.
I just wanted a layout framework which is easy [...]]]></description>
		<wfw:commentRss>http://www.addicted2flash.com/2008/10/actionscript-30-layout-framework/feed/</wfw:commentRss>
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		<title>Addicted to MicroObservables</title>
		<link>http://www.addicted2flash.com/2008/08/addicted-to-microobservables/</link>
		<comments>http://www.addicted2flash.com/2008/08/addicted-to-microobservables/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 11:07:07 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[Actionscript 3.0]]></category>

		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=131</guid>
		<description><![CDATA[Very often it is necessary to use an obervable-pattern in its basic structure, which means that the observable notifies registered observers after its internal state has changed.
This implementation concept is very static and has the side effect that the observers are notified every time the model has changed regardless of which change they are interested [...]]]></description>
		<wfw:commentRss>http://www.addicted2flash.com/2008/08/addicted-to-microobservables/feed/</wfw:commentRss>
		</item>
		<item>
		<title>LoaderQueue with strategies</title>
		<link>http://www.addicted2flash.com/2008/08/loaderqueue-with-strategies/</link>
		<comments>http://www.addicted2flash.com/2008/08/loaderqueue-with-strategies/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 10:51:02 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[Actionscript 3.0]]></category>

		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=108</guid>
		<description><![CDATA[With the loader queue it is easy to load data (f.e images or xml) application wide in a priority queue. This version uses encapsulated ILoader implementations and is therefore easy to extend.
The loader queue has the following tokens:
priority
stop/pause/resume services
remove services
In addition it is possible to parametrize the loaded data with an anchor that could be [...]]]></description>
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		<item>
		<title>How to use AS3-Collection-Framework</title>
		<link>http://www.addicted2flash.com/2008/08/how-to-use-as-collection-framework/</link>
		<comments>http://www.addicted2flash.com/2008/08/how-to-use-as-collection-framework/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 10:04:10 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[AS3-Collection-Framework]]></category>

		<category><![CDATA[Actionscript 3.0]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=70</guid>
		<description><![CDATA[There are different types of data-structure present in the AS3-Collection-Framework. Each of it has it's advantages and disadvantages. So before using it, it's recommended to first think about the requirement.
ICollection
 Definition: Root interface of the collection framework (based on Java-Collection-Framework).
IList
 Definition: The user of this interface has precise control over where in the list each [...]]]></description>
		<wfw:commentRss>http://www.addicted2flash.com/2008/08/how-to-use-as-collection-framework/feed/</wfw:commentRss>
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		<item>
		<title>Lazy is not always bad&#8230;</title>
		<link>http://www.addicted2flash.com/2008/08/lazy-or-nothere-i-go/</link>
		<comments>http://www.addicted2flash.com/2008/08/lazy-or-nothere-i-go/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 17:55:09 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[Actionscript 3.0]]></category>

		<category><![CDATA[Design Patterns]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=58</guid>
		<description><![CDATA[Lazy data-structures are structures that could be requested and are therefore not necessary loaded at request time.
Besides "lazy" data retrieval another important aspect of these data-structures are often the possibility to cache executed requests. To reduce http-requests on server-side it's necessary to cache the results of former requests on client-side.
To solve this problem a data-structure [...]]]></description>
		<wfw:commentRss>http://www.addicted2flash.com/2008/08/lazy-or-nothere-i-go/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Advantages of collection based data-structures</title>
		<link>http://www.addicted2flash.com/2008/08/advantages-of-collection-based-data-structures/</link>
		<comments>http://www.addicted2flash.com/2008/08/advantages-of-collection-based-data-structures/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 08:27:00 +0000</pubDate>
		<dc:creator>tim</dc:creator>
		
		<category><![CDATA[AS3-Collection-Framework]]></category>

		<category><![CDATA[Actionscript 3.0]]></category>

		<guid isPermaLink="false">http://www.addicted2flash.com/?p=50</guid>
		<description><![CDATA[In many situations programmers are forced to manipulate data structures.
These could be indexed based retrieval of data as well as sequential followed traversing. These structures are coded at least a hundret times in different projects.
To follow the fundamental thoughts of object oriented programming, there necessary has to be a common data-structure that ensure the maintainability [...]]]></description>
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